Version: 2023.1
言語: 日本語
public static bool GetObjectReferenceValue (GameObject root, EditorCurveBinding binding, out Object data);

パラメーター

root The root GameObject of the animated hierarchy.
binding The binding that defines the path and the properties of the value.
data The resulting object value, if a value exists.

戻り値

bool Returns True if the value exists. False otherwise.

説明

Retrieves the object value that the binding points to.

Use this method when recording keyframes.