parent | 設定する親 |
worldPositionStays | If true, the parent-relative position, scale and rotation are modified such that the object keeps the same world space position, rotation and scale as before. |
Transform の親を設定します
This method is the same as the parent property except that it also lets the Transform keep its local orientation rather than its global orientation.
This means for example, if the GameObject was previously next to its parent, setting worldPositionStays
to false will move the GameObject to be positioned next to its new parent in the same way.
The default value of worldPositionStays
argument is true.
The image below shows a child GameObject in its original position:
Here’s how it looks after calling SetParent
with worldPositionStays
set to true:
Here’s how it looks after calling SetParent
with worldPositionStays
set to false:
Notice how the Child Sphere is in the same position but now relative to the New Parent Cube.
using UnityEngine;
public class ExampleClass : MonoBehaviour { public GameObject child;
public Transform parent;
//Invoked when a button is clicked. public void Example(Transform newParent) { // Sets "newParent" as the new parent of the child GameObject. child.transform.SetParent(newParent);
// Same as above, except worldPositionStays set to false // makes the child keep its local orientation rather than // its global orientation. child.transform.SetParent(newParent, false);
// Setting the parent to ‘null’ unparents the GameObject // and turns child into a top-level object in the hierarchy child.transform.SetParent(null); } }
Did you find this page useful? Please give it a rating:
Thanks for rating this page!
What kind of problem would you like to report?
Thanks for letting us know! This page has been marked for review based on your feedback.
If you have time, you can provide more information to help us fix the problem faster.
Provide more information
You've told us this page needs code samples. If you'd like to help us further, you could provide a code sample, or tell us about what kind of code sample you'd like to see:
You've told us there are code samples on this page which don't work. If you know how to fix it, or have something better we could use instead, please let us know:
You've told us there is information missing from this page. Please tell us more about what's missing:
You've told us there is incorrect information on this page. If you know what we should change to make it correct, please tell us:
You've told us this page has unclear or confusing information. Please tell us more about what you found unclear or confusing, or let us know how we could make it clearer:
You've told us there is a spelling or grammar error on this page. Please tell us what's wrong:
You've told us this page has a problem. Please tell us more about what's wrong:
Thank you for helping to make the Unity documentation better!
Your feedback has been submitted as a ticket for our documentation team to review.
We are not able to reply to every ticket submitted.