Version: 2022.3
言語: 日本語

BatchRendererGroup.GetConstantBufferOffsetAlignment

マニュアルに切り替える
public static int GetConstantBufferOffsetAlignment ();

戻り値

int The alignment (in bytes) you should use to offset any data in the Uniform Buffer Object (UBO).

説明

The BatchRendererGroup API is different from SystemInfo.constantBufferOffsetAlignment because it uses Universal Buffer Objects (UBOs) in a different way from other rendering paths. This means it requires different size and alignment constraints on GL platforms.