Version: 2022.3
言語: 日本語
public static string GetScriptingDefineSymbols (Build.NamedBuildTarget buildTarget);

パラメーター

buildTarget The NamedBuildTarget.

戻り値

string A string containing the symbols for the given build target name.

説明

Gets the user-specified symbols for script compilation for the build target you select.


public static void GetScriptingDefineSymbols (Build.NamedBuildTarget buildTarget, out string[] defines);

パラメーター

buildTarget The NamedBuildTarget.
defines A string array where Unity stores the symbols for the given build target name.

説明

Gets the user-specified symbols for script compilation for the build target you select.