name | The parameter name. |
id | The parameter ID. |
Sets the value of the given trigger parameter.
This method allows you to set (i.e. activate) an animation trigger, to cause a change in flow in the state machine of an animator controller. The Animation Parameters page describes the purpose of the Animator Controller Parameters window. Trigger
is one of the 4 selectable options. Selecting this adds a Trigger
to the list of chosen parameters. Once this is added to the selected list it can be named. Unlike bool
s which have the same true/false
option, Trigger
s have a true
option which automatically returns back to false
. A typical example might be to have a Jump option. If this option is entered during run-time the character will jump. At the end of the Jump the previous motion (perhaps a walk or run state) will be returned to.