Version: 2022.2
言語: 日本語
public static Unity.IO.LowLevel.Unsafe.ReadHandle GetFileInfo (string filename, FileInfoResult* result);

パラメーター

filename The name of the file to query.
result A struct that this function fills in with information about the file upon completion of this asynchronous request.

戻り値

ReadHandle A read handle that you can use to monitor the progress and status of this GetFileInfo command.

説明

Gets information about a file.

This function gets information about the specified file asynchronously without opening the file. On completion of the asynchronous operation, the result parameter's FileInfoResult.FileState member reports whether the file exists (FileState.Exists) or not (FileState.Absent). If the file exists, the result parameter's FileInfoResult.FileSize member reports the size of the file in bytes. If the file is absent, the size is reported as zero.