Version: 2022.2
言語: 日本語
public void SyncIfNeeded (string[] addedFiles, string[] deletedFiles, string[] movedFiles, string[] movedFromFiles, string[] importedFiles);

パラメーター

addedFiles Added files through Unity's UI.
movedFiles Files that was added but has been moved.
movedFromFiles Same list as movedFiles, but contains the location of where these was moved from.
importedFiles Imported files, which were not added through Unity's UI.

説明

When you change Assets in Unity, this method for the current chosen instance of IExternalCodeEditor parses the new and changed Assets.