ローカル空間からワールド空間へ direction を変換します
This operation is not affected by scale or position of the transform. The returned vector has the same length as direction
.
If you need the inverse operation to transform from world space to local space you can use Transform.InverseTransformDirection
ベクトルが方向ではなく位置を示す場合、Transform.TransformPoint を使用します。
If you need to transform many directions at once consider using Transform.TransformDirections instead as it is much faster than repeatedly calling this function.
See Also: Transform.TransformDirections, Transform.InverseTransformDirection, Transform.TransformPoint, Transform.TransformVector.
ローカル空間からワールド空間へ x、y、z を変換します。
This operation is not affected by scale or position of the transform. The returned vector has the same length as direction
.
If you need the inverse operation to transform from world space to local space you can use Transform.InverseTransformDirection
ベクトルが方向ではなく位置を示す場合、Transform.TransformPoint を使用します。
If you need to transform many directions at once consider using Transform.TransformDirections instead as it is much faster than repeatedly calling this function.
See Also: Transform.TransformDirections, Transform.InverseTransformDirection, Transform.TransformPoint, Transform.TransformVector.