Version: 2022.2
言語: 日本語
public static Unity.Jobs.JobHandle ScheduleBatch (NativeArray<OverlapSphereCommand> commands, NativeArray<ColliderHit> results, int minCommandsPerJob, int maxHits, Unity.Jobs.JobHandle dependsOn);

パラメーター

commands A NativeArray of the OverlapSphereCommands to perform.
results A NativeArray of the ColliderHits where the results of the commands are stored.
minCommandsPerJob The minimum number of commands to perform in a single job.
maxHits The maximum number of Colliders the overlap can hit.
dependsOn A JobHandle of a job which must be completed before the overlap sphere starts.

戻り値

JobHandle The JobHandle of the job which will perform the overlap sphere.

説明

Schedule a batch of overlap sphere commands to perform in a job.