Version: 2022.2
言語: 日本語
Experimental: this API is experimental and might be changed or removed in the future.

RayTracingAccelerationStructure.RemoveInstance

マニュアルに切り替える
public void RemoveInstance (Renderer targetRenderer);
public void RemoveInstance (int handle);

パラメーター

targetRenderer The Renderer ray tracing instance to remove from the RayTracingAccelerationStructure.
handle The handle returned by the AddInstance function in the case of a AABB ray tracing instance.

説明

Removes a ray tracing instance from this RayTracingAccelerationStructure.

This function is the primary way to remove a ray tracing instance associated with a Renderer from a manually managed RayTracingAccelerationStructure.

If the ray tracing instance is associated with a axis-aligned bounding box (AABBs) GraphicsBuffer, the handle returned by the RayTracingAccelerationStructure.AddInstance function should be passed as argument.

Note that to build the acceleration structure on the GPU, you must call RayTracingAccelerationStructure.Build or CommandBuffer.BuildRayTracingAccelerationStructure.

See Also: RayTracingAccelerationStructure.AddInstance, RayTracingAccelerationStructure.ClearInstances.