Version: 2022.2
言語: 日本語
public static string ToJson (object obj);
public static string ToJson (object obj, bool prettyPrint);

パラメーター

obj JSON 形式に変換するオブジェクト
prettyPrint True の場合、読みやすさのため出力を書式設定します。False の場合、最小サイズの出力の書式設定します。デフォルトは False です。

戻り値

string JSON 形式のオブジェクトのデータ

説明

オブジェクトの JSON 表記を生成します。

This is similar to JsonUtility.ToJson, but it supports any engine object. The output is similar to the properties exposed via the SerializedObject API, or as found in the YAML-serialized form of the object.

If the object contains fields with references to other Unity objects, those references are serialized by recording the asset guid and local file id for each reference. This string can be saved, then deserialized in another session of the Unity Editor, and the references are resolved correctly. However only objects that are located in an non-scene asset file can be referenced. References to objects within a scene, including the same scene, will not be serialized.

See Also: JsonUtility.ToJson, AssetDatabase.TryGetGUIDAndLocalFileIdentifier