time | 秒単位の時間 |
すでに再生する予定だったサウンドを開始する時間を変更します。
タイミングによってはすべての予定変更の要求を満たすことはできないことに注意してください。
これのひとつの興味深い使用例はゲームのイベントによって開始されるが音楽の特定のビートに同期したいスティンガーサウンド効果です。その後、次の音楽に移行するまでスティンガーを延期するこの関数を使用できます。
**注意:** 一般的に PlayScheduled を使ってオーディオををキューすることをお勧めします。スケジュールされているオーディオクリップの再生を開始する時間を変更する必要がある場合のみ SetScheduledStartTime を使用します。SetScheduledStartTime を呼び出すことで予定外のオーディオクリップの再生は行われません。
See Also: PlayScheduled.
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