Version: 2022.1
言語: 日本語
public void SetSkinnedMeshRenderer (string name, SkinnedMeshRenderer m);
public void SetSkinnedMeshRenderer (int nameID, SkinnedMeshRenderer m);

パラメーター

nameID The ID of the property. This is the same ID that Shader.PropertyToID returns.
name プロパティーの名前
m The new Skinned Mesh Renderer value.

説明

Sets the value of a named Skinned Mesh Renderer property.

Automatically changes overridden state for this property to true.