Version: 2022.1
言語: 日本語
public void SetMesh (int nameID, Mesh m);
public void SetMesh (string name, Mesh m);

パラメーター

nameID The ID of the property. This is the same ID that Shader.PropertyToID returns.
name プロパティーの名前
m The new Mesh value.

説明

Sets the value of a named Mesh property.

Automatically changes overridden state for this property to true.