Version: 2022.1
言語: 日本語

SpherecastCommandConstructor

マニュアルに切り替える
public SpherecastCommand (Vector3 origin, float radius, Vector3 direction, float distance, int layerMask);

パラメーター

origin The starting point of the sphere cast.
radius The radius of the casting sphere.
direction The direction of the sphere cast.
distance The maximum distance the cast should check for collisions.
layerMask The LayerMask that selectively ignores Colliders when casting a sphere.

説明

Creates a SpherecastCommand.

The command is run in the default physics scene.


public SpherecastCommand (PhysicsScene physicsScene, Vector3 origin, float radius, Vector3 direction, float distance, int layerMask);

パラメーター

physicsScene The physics scene to run the command in.
origin The starting point of the sphere cast.
radius The radius of the casting sphere.
direction The direction of the sphere cast.
distance The maximum distance the cast should check for collisions.
layerMask The LayerMask that selectively ignores Colliders when casting a sphere.

説明

Creates a SpherecastCommand.