Version: 2022.1
言語: 日本語

WebGL

class in UnityEditor

マニュアルに切り替える

説明

WebGL specific player settings.

Static 変数

compressionFormatCompressionFormat defines the compression type that the WebGL resources are encoded to.
dataCachingEnables automatic caching of unityweb files.
debugSymbolModeEnables generation of debug symbols file in the build output directory. Supported options: embedded debug symbols and debug symbols in external file.
decompressionFallbackInclude decompression fallback code for build files in the loader.
exceptionSupportWebGL ビルドの例外サポート。
geometricMemoryGrowthStepHeap memory growth factor.
initialMemorySizeInitial size of the WASM heap memory in MB.
linearMemoryGrowthStepHeap memory growth step in MB.
linkerTargetAllows you to specify the web build format that is used when you build your project.
maximumMemorySizeMaximum size of the WASM heap memory in MB.
memoryGeometricGrowthCapUpper limit for heap growth step in MB.
memoryGrowthModeThe growth mode for WASM heap memory.
memorySizeMemory size for WebGL builds in Megabyte.
nameFilesAsHashesEnables using MD5 hash of the uncompressed file contents as a filename for each file in the build.
powerPreferenceThe power preference hint to provide to the WebGL context to help decide which GPU to use in multi-gpu systems. Note that this is just a hint, and some WebGL implementations may choose to ignore it.
templatePath to the WebGL template asset.
threadsSupportMultithreading support in WebGL.
wasmArithmeticExceptionsThe trapping mode for WebAssembly code.