Version: 2022.1
言語: 日本語

Mesh.GetVertexAttributeStream

マニュアルに切り替える
public int GetVertexAttributeStream (Rendering.VertexAttribute attr);

パラメーター

attr The vertex data attribute to check for.

戻り値

int Stream index of the data attribute, or -1 if it is not present.

説明

Gets the vertex buffer stream index of a specific vertex data attribute on this Mesh.

Meshes usually use a single vertex buffer stream, but it is possible to set up a vertex layout where attributes use different vertex buffers (see SetVertexBufferParams). When you use such a layout, use this function to query which vertex buffer stream a given attribute is part of.

Note that this function returns the index of the stream, without specifying where the attribute is within the stream. To identify the location of a given attribute in the stream, use GetVertexAttributeOffset.

using UnityEngine;
using UnityEngine.Rendering;

public class ExampleScript : MonoBehaviour { void Start() { // Create a Mesh with custom vertex data layout: // position and normal go into stream 0, // color goes into stream 1. var mesh = new Mesh(); mesh.SetVertexBufferParams(10, new VertexAttributeDescriptor(VertexAttribute.Position, VertexAttributeFormat.Float32, 3, stream:0), new VertexAttributeDescriptor(VertexAttribute.Normal, VertexAttributeFormat.Float32, 3, stream:0), new VertexAttributeDescriptor(VertexAttribute.Color, VertexAttributeFormat.UNorm8, 4, stream:1));

// Prints stream indices: 0, 0, 1 Debug.Log($"Position stream {mesh.GetVertexAttributeStream(VertexAttribute.Position)}"); Debug.Log($"Normal stream {mesh.GetVertexAttributeStream(VertexAttribute.Normal)}"); Debug.Log($"Color stream {mesh.GetVertexAttributeStream(VertexAttribute.Color)}");

// Cleanup Object.DestroyImmediate(mesh); } }