Version: 2022.1
言語: 日本語

説明

GraphicsBuffer can be used as a constant buffer (uniform buffer).

If you use this target, you can use the GraphicsBuffer as a parameter to Shader.SetConstantBuffer and Material.SetConstantBuffer.

If you also need the buffer to be bound as a structured buffer, you must add the GraphicsBuffer.Target.Structured flag. Some renderers (such as DX11) do not support binding buffers as both constant and structured buffers.


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