Version: 2022.1
言語: 日本語
public static void Clear (bool clearDepth, bool clearColor, Color backgroundColor, float depth= 1.0f);

パラメーター

clearDepth デプスバッファがクリアされるべきかどうか
clearColor カラーバッファがクリアされるべきかどうか
backgroundColor clearColortrue の場合のみ、この色でクリアします
depth The depth to clear the z-buffer with, used only if clearDepth is true. The valid range is from 0 (near plane) to 1 (far plane). The value is graphics API agnostic: the abstraction layer will convert the value to match the convention of the current graphics API.

説明

現在のレンダリングバッファをクリアします

This clears the screen or the active RenderTexture you are drawing into. The cleared area is limited by the active viewport. This operation might alter the model/view/projection matrices.

In most cases, a Camera will already be configured to clear the screen or RenderTexture and you will not need to perform this operation manually.

See Also: GL.ClearWithSkybox.