Version: 2021.3
言語: 日本語
public static AsyncOperation UnloadUnusedAssets ();


AsyncOperation オペレーションが完了するまでに yield するオブジェクト




The script execution stack, however, is not examined so an asset referenced only from within the script stack will be unloaded. All assets other than ScriptableObjects are loaded back in the next time one of its properties or methods is used. This requires extra care for assets which have been modified in memory. Make sure to call EditorUtility.SetDirty before an asset garbage collection is triggered.

See Also: EditorUtility.UnloadUnusedAssetsImmediate.