Show modal editor window.
Other windows will not be accessible and any script recompilation will not happen until this window is closed.
using UnityEditor; using UnityEngine; using UnityEngine.UIElements;
public class MyWindow : EditorWindow { [MenuItem("Window/My Window")] public static void ShowExample() { MyWindow wnd = GetWindow<MyWindow>(); wnd.titleContent = new GUIContent("My Window Title"); wnd.ShowModal(); }
public void OnEnable() { VisualElement root = rootVisualElement;
VisualElement label = new Label("Hello World!"); root.Add(label); } }