Version: 2021.3
言語: 日本語

ChangeGameObjectParentEventArgsConstructor

マニュアルに切り替える
public ChangeGameObjectParentEventArgs (int instanceId, SceneManagement.Scene previousScene, int previousParentInstanceId, SceneManagement.Scene newScene, int newParentInstanceId);

パラメーター

instanceId The instance ID of the GameObject whose parent changed. Note that this is not the instance ID of the Transform component.
previousScene The scene containing the previous parent. This is useful to detect whether a GameObject was moved to another scene.
previousParentInstanceId The instance ID of the GameObject that was the previous parent of the target. Note that this is not the instance ID of its Transform.
newScene The Scene containing the new parent. This is useful to detect whether a GameObject was moved to another scene or moved to the root of a scene.
newParentInstanceId The instance ID of the GameObject that is the new parent of the target. Note that this is not the instance ID of its Transform.

説明

Constructs a new instance.