Version: 2021.2
言語: 日本語
public void ScatterHoles (string editorUndoName);

パラメーター

editorUndoName Unique name used for the undo stack.

説明

Applies an edited Terrain holes PaintContext by copying modifications back to the source Terrain tiles.

Once the edits to a PaintContext are complete, the modified data in destinationRenderTexture must be applied to the textures stored in each Terrain. ScatterHoles performs this copy. This function will also create a delayed action to rebuild collision, physics, grass, trees and details.

This function is called internally by TerrainPaintUtility.EndPaintHoles.

See Also: PaintContext.GatherHoles and PaintContext.ApplyDelayedActions.