Version: 2021.2
言語: 日本語
Experimental: this API is experimental and might be changed or removed in the future.

RayTracingSubMeshFlags.UniqueAnyHitCalls

マニュアルに切り替える

説明

This flag enables the guarantee that for a given ray-triangle pair, an any hit shader is invoked only once, potentially with some performance impact.

The flag can enable robust transparent shadows implementation for example.