Version: 2021.2
言語: 日本語
Experimental: this API is experimental and might be changed or removed in the future.

RayTracingSubMeshFlags.Disabled

マニュアルに切り替える

説明

Unity skips the sub-mesh when building a RayTracingAccelerationStructure. As a result, rays cast using TraceRay HLSL function will never intersect the sub-mesh.