count | バッファ要素の数 |
stride | Size of one element in the buffer. Has to match size of buffer type in the shader. See Compute Shaders for cross-platform compatibility information. |
type | Type of the buffer, default is ComputeBufferType.Default (structured buffer). |
usage | Usage mode of the buffer, default is ComputeBufferModeImmutable. |
Compute Buffer を作成します
Release を使用して必要なくなったバッファをリリースします
See Also: SystemInfo.supportsComputeShaders, ComputeShader class, Shader.SetGlobalBuffer, Material.SetBuffer, Compute Shaders.