Version: 2021.1
言語: 日本語
public TileBase[] GetTilesBlock (BoundsInt bounds);

パラメーター

bounds Bounds to retrieve from.

戻り値

TileBase[] An array of Tiles at the given bounds.

説明

Retrieves an array of Tiles with the given bounds.

This is meant for more a performant way to get Tiles as a batch, when compared to calling GetTile for every single position. The bounds size must match the array size. For example bounds of 1x2x3 needs an array length of 6.

// Retrieves all Tiles from an area on the Tilemap and prints out the Tiles to console
using UnityEngine;
using UnityEngine.Tilemaps;

public class ExampleClass : MonoBehaviour { public BoundsInt area;

void Start() { Tilemap tilemap = GetComponent<Tilemap>(); TileBase[] tileArray = tilemap.GetTilesBlock(area); for (int index = 0; index < tileArray.Length; index++) { print(tileArray[index]); } } }