mesh | 描画する Mesh |
subMeshIndex | Specifies which subset of the mesh to draw. This applies only to meshes that are composed of several materials. |
material | 使用する Material |
layer | 使用する Layer |
castShadows | Whether the meshes cast shadows. |
receiveShadows | Whether the meshes receive shadows. |
invertCulling | Specify whether to invert the backface culling (true) or not (false). This flag can "flip" the culling mode of all rendered objects. Major use case: rendering reflections for mirrors, water etc. Since virtual camera for rendering the reflection is mirrored, the culling order has to be inverted. You can see how the Water script in Effects standard package does that. |
bounds | Bounds to use. Should specify the combined bounds of all the instances. |
instanceCount | The number of instances to draw. |
customProps | Additional material properties to apply. See MaterialPropertyBlock. |
associatedSceneObject | The GameObject to select when you pick an object that the batch renders. |
sceneCullingMask | Additional culling mask usually used for scene based culling. See Also: EditorSceneManager.GetSceneCullingMask. |
renderingLayerMask | Rendering layer this batch will lives on. See Also: Renderer.renderingLayerMask. |
int The batch's index in the BatchedRendererGroup.
Adds a new batch to the group.
Each batch corresponds to a new draw call. As long as the batch is not removed and the group is not disposed of, the command is persistent and doesn't need to be called every frame. Returns the batch's index within the group.
Did you find this page useful? Please give it a rating:
Thanks for rating this page!
What kind of problem would you like to report?
Thanks for letting us know! This page has been marked for review based on your feedback.
If you have time, you can provide more information to help us fix the problem faster.
Provide more information
You've told us this page needs code samples. If you'd like to help us further, you could provide a code sample, or tell us about what kind of code sample you'd like to see:
You've told us there are code samples on this page which don't work. If you know how to fix it, or have something better we could use instead, please let us know:
You've told us there is information missing from this page. Please tell us more about what's missing:
You've told us there is incorrect information on this page. If you know what we should change to make it correct, please tell us:
You've told us this page has unclear or confusing information. Please tell us more about what you found unclear or confusing, or let us know how we could make it clearer:
You've told us there is a spelling or grammar error on this page. Please tell us what's wrong:
You've told us this page has a problem. Please tell us more about what's wrong:
Thank you for helping to make the Unity documentation better!
Your feedback has been submitted as a ticket for our documentation team to review.
We are not able to reply to every ticket submitted.