| name | GameObject の名前 | 
| components | GameObject 作成時に加える コンポーネントのリスト | 
name という名のゲームオブジェクトを作成します
        
          Transform is always added to the GameObject that is being created.
        The creation of a GameObject with no script arguments will add the Transform but
        nothing else.  Similarly, the version with just a single string argument just adds
        this and the Transform.  Finally, the third version allows the name to be specified
        but also components to be passed in as an array.
      
using UnityEngine;
public class Example : MonoBehaviour { private void Start() { GameObject go1 = new GameObject(); go1.name = "go1"; go1.AddComponent<Rigidbody>();
GameObject go2 = new GameObject("go2"); go2.AddComponent<Rigidbody>();
GameObject go3 = new GameObject("go3", typeof(Rigidbody), typeof(BoxCollider)); } }