Version: 2021.1
言語: 日本語
public void EnsureDoubleBufferConsistency ();

説明

Updates the internal RenderTexture that a CustomRenderTexture uses for double buffering, so that it matches the size and format of the CustomRenderRexture.

Use this if you are implementing your own CustomRenderTexture update loop for a CustomRenderTexture that is double buffered. Unity does this automatically as part of the built-in CustomRenderTexture update loop.

See Also: Rendering.GraphicsSettings.disableBuiltinCustomRenderTextures, CustomRenderTexture.doubleBuffered .