Version: 2020.3
言語: 日本語

CommandBuffer.SetRayTracingVectorArrayParam

マニュアルに切り替える
public void SetRayTracingVectorArrayParam (Experimental.Rendering.RayTracingShader rayTracingShader, string name, params Vector4[] values);
public void SetRayTracingVectorArrayParam (Experimental.Rendering.RayTracingShader rayTracingShader, int nameID, params Vector4[] values);

パラメーター

rayTracingShader RayTracingShader to set parameter for.
name プロパティー名
nameID Property name ID. Use Shader.PropertyToID to get this ID.
values 設定値

説明

Adds a command to set a vector array parameter on a RayTracingShader.

The value specified as argument can be used only by the shaders defined inside the .raytrace file associated with the RayTracingShader. If the value needs to be visible in all ray tracing shader types (closesthit, anyhit, miss, etc.) then CommandBuffer.SetGlobalVectorArray or Shader.SetGlobalVectorArray must be used.