Version: 2020.3
言語: 日本語
public void SetRayTracingMatrixParam (Experimental.Rendering.RayTracingShader rayTracingShader, string name, Matrix4x4 val);
public void SetRayTracingMatrixParam (Experimental.Rendering.RayTracingShader rayTracingShader, int nameID, Matrix4x4 val);

パラメーター

rayTracingShader RayTracingShader to set parameter for.
name Name of the variable in shader code.
nameID Property name ID. Use Shader.PropertyToID to get this ID.
val 設定値

説明

Adds a command to set a matrix parameter on a RayTracingShader.

The matrix specified as argument can be used only by the shaders defined inside the .raytrace file associated with the RayTracingShader. If the matrix needs to be visible in all ray tracing shader types (closesthit, anyhit, miss, etc.) then CommandBuffer.SetGlobalMatrixArray or Shader.SetGlobalMatrixArray must be used.