Version: 2020.3
言語: 日本語
Experimental: this API is experimental and might be changed or removed in the future.

RayTracingShader.SetBool

マニュアルに切り替える
public void SetBool (string name, bool val);
public void SetBool (int nameID, bool val);

パラメーター

name The name of the property being set.
nameID The ID of the property as given by Shader.PropertyToID.
val The boolean value to set.

説明

Sets the value of a boolean uniform.

The value specified as argument can be used only by the shaders defined inside the .raytrace file associated with the RayTracingShader.