delay | 遅延時間は秒単位で指定します。 |
秒単位で指定した遅延で ref::clip を再生します。ユーザーは引数を 44.1 kHz のサンプリングレートを基準にして遅延時間を指定する古い Play(delay) 関数ではなくこの関数を使用することをお勧めします。
注意: この関数は遅延の引数で呼び出されるときに Play(delay) 関数を置き換えます。その関数の遅延は 44100 のサンプリングレートを相対的に参照して指定しなければなりませんでした。エンジンが異なるサンプリングレートで実行するときや音源が異なるレートのときなど便利です。遅延を秒単位で指定する働きはこれらと独立して動くようになります。
Did you find this page useful? Please give it a rating:
Thanks for rating this page!
What kind of problem would you like to report?
Thanks for letting us know! This page has been marked for review based on your feedback.
If you have time, you can provide more information to help us fix the problem faster.
Provide more information
You've told us this page needs code samples. If you'd like to help us further, you could provide a code sample, or tell us about what kind of code sample you'd like to see:
You've told us there are code samples on this page which don't work. If you know how to fix it, or have something better we could use instead, please let us know:
You've told us there is information missing from this page. Please tell us more about what's missing:
You've told us there is incorrect information on this page. If you know what we should change to make it correct, please tell us:
You've told us this page has unclear or confusing information. Please tell us more about what you found unclear or confusing, or let us know how we could make it clearer:
You've told us there is a spelling or grammar error on this page. Please tell us what's wrong:
You've told us this page has a problem. Please tell us more about what's wrong:
Thank you for helping to make the Unity documentation better!
Your feedback has been submitted as a ticket for our documentation team to review.
We are not able to reply to every ticket submitted.