Version: 2020.2
言語: 日本語
public static TextCore.LowLevel.FontEngineError LoadFontFace (Font font);
public static TextCore.LowLevel.FontEngineError LoadFontFace (Font font, int pointSize);
public static TextCore.LowLevel.FontEngineError LoadFontFace (Font font, int pointSize, int faceIndex);
public static TextCore.LowLevel.FontEngineError LoadFontFace (string filePath);
public static TextCore.LowLevel.FontEngineError LoadFontFace (string filePath, int pointSize);
public static TextCore.LowLevel.FontEngineError LoadFontFace (string filePath, int pointSize, int faceIndex);
public static TextCore.LowLevel.FontEngineError LoadFontFace (byte[] sourceFontFile);
public static TextCore.LowLevel.FontEngineError LoadFontFace (byte[] sourceFontFile, int pointSize);
public static TextCore.LowLevel.FontEngineError LoadFontFace (byte[] sourceFontFile, int pointSize, int faceIndex);

パラメーター

filePath The path of the source font file relative to the project.
pointSize The point size used to scale the font face.
sourceFontFile The byte array that contains the source font file.
font The font to load the data from. The Unity font must be set to Dynamic mode with Include Font Data selected.
faceIndex The face index of the font face to load. When the font file is a TrueType collection (.TTC), this specifies the face index of the font face to load. If the font file is a TrueType Font (.TTF) or OpenType Font (.OTF) file, the face index is always zero (0).

戻り値

FontEngineError A value of zero (0) if the font face was loaded successfully.

説明

Load a source font file.