Version: 2020.2
言語: 日本語

パラメーター

other 衝突と関連する Collision データ

説明

:ref::OnCollisionStay is called once per frame for every collider/rigidbody that is touching rigidbody/collider.

In contrast to OnTriggerStay, OnCollisionStay is passed the Collision class and not a Collider. The Collision class contains information about contact points, impact velocity etc. If you don't use collisionInfo in the function, leave out the collisionInfo parameter as this avoids unneccessary calculations.

Note: Collision events are only sent if one of the colliders also has a non-kinematic rigidbody attached. Collision events will be sent to disabled MonoBehaviours, to allow enabling Behaviours in response to collisions. Collision stay events are not sent for sleeping Rigidbodies.

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void OnCollisionStay(Collision collisionInfo) { // Debug-draw all contact points and normals foreach (ContactPoint contact in collisionInfo.contacts) { Debug.DrawRay(contact.point, contact.normal, Color.white); } } }

OnCollisionStay は関数の中にシンプルな yield 文を使用して、コルーチンにすることができます。