Version: 2020.2
言語: 日本語
Experimental: this API is experimental and might be changed or removed in the future.

RayTracingShader.SetFloat

マニュアルに切り替える
public void SetFloat (string name, float val);
public void SetFloat (int nameID, float val);

パラメーター

name The name of the property being set.
nameID The ID of the property as given by Shader.PropertyToID.
val 設定する float 値

説明

Sets the value of a float uniform.

The value specified as argument can be used only by the shaders defined inside the .raytrace file associated with the RayTracingShader. If the value needs to be visible in all ray tracing shader types (closesthit, anyhit, miss, etc.) then Shader.SetGlobalFloat must be used.