Version: 2020.2
言語: 日本語
public void SetData (Array data);
public void SetData (List<T> data);
public void SetData (NativeArray<T> data);

パラメーター

data バッファを埋めるための値の配列

説明

配列から値をバッファへと設定します

The input data must follow the data layout rules of the graphics API in use. See Compute Shaders for cross-platform compatibility information.

Note: Because only blittable data types can be copied from the array to the buffer, the array must only contain elements of a blittable type. If you attempt to use non-blittable types, an exception will be raised.

See Also: GetData, count, stride.


public void SetData (Array data, int managedBufferStartIndex, int computeBufferStartIndex, int count);
public void SetData (List<T> data, int managedBufferStartIndex, int computeBufferStartIndex, int count);
public void SetData (NativeArray<T> data, int nativeBufferStartIndex, int computeBufferStartIndex, int count);

パラメーター

data バッファを埋めるための値の配列
managedBufferStartIndex The first element index in data to copy to the compute buffer.
computeBufferStartIndex The first element index in compute buffer to receive the data.
count The number of elements to copy.

説明

Partial copy of data values from an array into the buffer.

The input data must follow the data layout rules of the graphics API in use. See Compute Shaders for cross-platform compatibility information.

Note: Because only blittable data types can be copied from the array to the buffer, the array must only contain elements of a blittable type. If you attempt to use non-blittable types, an exception will be raised.

See Also: GetData, count, stride.