Version: 2020.2
言語: 日本語

Animator.GetCurrentAnimatorClipInfo

マニュアルに切り替える
public AnimatorClipInfo[] GetCurrentAnimatorClipInfo (int layerIndex);

パラメーター

layerIndex The layer index.

戻り値

AnimatorClipInfo[] An array of all the AnimatorClipInfo in the current state.

説明

Returns an array of all the AnimatorClipInfo in the current state of the given layer.

//This script outputs the name and length of the Animation clip played at start-up.

using UnityEngine;

public class GetCurrentAnimatorClipInfoExample : MonoBehaviour { Animator m_Animator; string m_ClipName; AnimatorClipInfo[] m_CurrentClipInfo;

float m_CurrentClipLength;

void Start() { //Get them_Animator, which you attach to the GameObject you intend to animate. m_Animator = gameObject.GetComponent<Animator>(); //Fetch the current Animation clip information for the base layer m_CurrentClipInfo = this.m_Animator.GetCurrentAnimatorClipInfo(0); //Access the current length of the clip m_CurrentClipLength = m_CurrentClipInfo[0].clip.length; //Access the Animation clip name m_ClipName = m_CurrentClipInfo[0].clip.name; }

void OnGUI() { //Output the current Animation name and length to the screen GUI.Label(new Rect(0, 0, 200, 20), "Clip Name : " + m_ClipName); GUI.Label(new Rect(0, 30, 200, 20), "Clip Length : " + m_CurrentClipLength); } }

public void GetCurrentAnimatorClipInfo (int layerIndex, List<AnimatorClipInfo> clips);

パラメーター

layerIndex The layer index.
clips The list of AnimatorClipInfo to fill.

説明

Fills clips with the list of all the AnimatorClipInfo in the current state of the given layer.