Version: 2020.1
言語: 日本語

Rigidbody.OnCollisionStay(Collision)

マニュアルに切り替える

説明

OnCollisionStay は rigidbody/collider が他の rigidbody/collider に触れている間毎フレーム 1 度だけ呼び出されます。

In contrast to OnTriggerStay, OnCollisionStay is passed the Collision class and not a Collider. The Collision class contains information about contact points, impact velocity etc. If you don't use collisionInfo in the function, leave out the collisionInfo parameter as this avoids unneccessary calculations. Notes: Collision events are only sent if one of the colliders also has a non-kinematic rigidbody attached. Collision events will be sent to disabled MonoBehaviours, to allow enabling Behaviours in response to collisions. Collision stay events are not sent for sleeping Rigidbodies.

// Debug-draw all contact points and normals

using UnityEngine; using System.Collections;

public class ExampleClass : MonoBehaviour { void OnCollisionStay(Collision collisionInfo) { foreach (ContactPoint contact in collisionInfo.contacts) { Debug.DrawRay(contact.point, contact.normal, Color.white); } } }