Version: 2020.1
言語: 日本語
public static void SetParentAndAlign (GameObject child, GameObject parent);


child 新しい親を設定する必要がある GameObject
parent 親からレイヤーと位置をコピーし、子が親として取得するべき GameObject 。null の場合、この関数は何もしません。



This is intended as a utility function when creating custom GameObjects with a MenuItem in the "GameObject/" menu. When using the context click menu to create new GameObjects in the Scene hierarchy, the newly created GameObjects should be parented to the clicked GameObject, which is passed in as MenuCommand.context. Calling this method ensures this behavior in the case of a context click while doing nothing if the context is null (see example on the MenuItem docs).