Version: 2020.1
言語: 日本語

GameObjectConstructor

マニュアルに切り替える
public GameObject ();
public GameObject (string name);
public GameObject (string name, params Type[] components);

パラメーター

name GameObject の名前
components GameObject 作成時に加える コンポーネント のリスト

説明

name という名のゲームオブジェクトを作成します

Transform is always added to the GameObject that is being created. The creation of a GameObject with no script arguments will add the Transform but nothing else. Similarly, the version with just a single string argument just adds this and the Transform. Finally, the third version allows the name to be specified but also components to be passed in as an array.

using UnityEngine;

public class Example : MonoBehaviour { private void Start() { GameObject go1 = new GameObject(); go1.name = "go1"; go1.AddComponent<Rigidbody>();

GameObject go2 = new GameObject("go2"); go2.AddComponent<Rigidbody>();

GameObject go3 = new GameObject("go3", typeof(Rigidbody), typeof(BoxCollider)); } }