resourceName | The name of the resource being set. |
nameID | The ID of the resource as given by Shader.PropertyToID. |
texture | The texture to bind the named local resource to. |
Binds a Texture to a local Texture resource of this RayTracingShader.
The texture specified as argument can be used only by the shaders defined inside the .raytrace file associated with the RayTracingShader. If the texture needs to be visible in all ray tracing shader passes (hit groups in DirectX Raytracing terminology) then Shader.SetGlobalTexture must be used.