Version: 2020.1
言語: 日本語
Experimental: this API is experimental and might be changed or removed in the future.

AssetImportContext.DependsOnArtifact

マニュアルに切り替える
public void DependsOnArtifact (string path);
public void DependsOnArtifact (GUID guid);

パラメーター

path The path of the Asset whose artifact should be the dependency. Note: Although the dependency is the artifact (import result) which is stored in the library folder, this parameter is the path to the Asset in the Assets folder, and not a path to the artifact in the Library folder.
guid The guid of the artifact dependency.

説明

Setup artifact dependency to an asset.

An artifact dependency is a dependency where an Asset depends on the import result (known as an artifact) of another Asset. If you change an Asset that has been marked as a dependency, all Assets which depend on it will also get reimported (after the dependency has been imported).

Note: If you specify an Asset as a dependency that doesn't exist or hasn't yet been imported, the dependency is still registered. It is registered as an un-imported Asset. When the Asset is later imported, all Assets which depend on it will also get reimported.

using UnityEngine;
using UnityEditor;
using UnityEditor.Experimental.AssetImporters;

class TextureInfo : ScriptableObject { public int height; }

[ScriptedImporter(1, "cube")] public class CubeWithTextureImporter : ScriptedImporter { public override void OnImportAsset(AssetImportContext ctx) { var assetDependency = "Assets/MyTexture.png";

ctx.DependsOnArtifact(assetDependency);

var texture = AssetDatabase.LoadAssetAtPath<Texture>(assetDependency);

if (texture != null) { var textureInfo = ScriptableObject.CreateInstance<TextureInfo>(); textureInfo.height = texture.height; ctx.AddObjectToAsset("TextureInfo", textureInfo); } } }