t | 取得するコンポーネントの型 |
includeInactive | Should Components on inactive GameObjects be included in the found set? includeInactive decides which children of the GameObject will be searched. The GameObject that you call GetComponentsInChildren on is always searched regardless. Default is false. |
Returns all components of Type type
in the GameObject or any of its children. Works recursively.
using UnityEngine;
public class GetComponentsInChildrenExample : MonoBehaviour { public Component[] hingeJoints;
void Start() { hingeJoints = GetComponentsInChildren<HingeJoint>();
foreach (HingeJoint joint in hingeJoints) joint.useSpring = false; } }
includeInactive | Should Components on inactive GameObjects be included in the found set? includeInactive decides which children of the GameObject will be searched. The GameObject that you call GetComponentsInChildren on is always searched regardless. |
T[] 指定した型に一致したすべてのコンポーネントのリスト
Generic version of this method.
T[] 指定した型に一致したすべてのコンポーネントのリスト
Generic version of this method.