platform | 設定するプラットフォーム名 |
maxTextureSize | ピクセル単位の幅/高さの最大サイズ |
textureFormat | テクスチャフォーマット |
compressionQuality | テクスチャインポーター UIで 0 ~ 100 の値です。 0 、 50 、 100 はそれぞれ、高速、通常、最高品質のオプションになります。 Crunch Texture 形式について、これは JPEG の品質レベルに大まかに対応します。 |
allowsAlphaSplit | ETC1 圧縮が適用できるように RGB+A にインポートされたテクスチャの分割を可能にします(アンドロイドのみです。一部の atlas のテクスチャ上でのみ動作します)。 |
特定のプラットフォームの設定を行います。
The options for the platform string are: "Standalone", "iPhone", "Android", "WebGL", "Windows Store Apps", "PS4", "XboxOne", "Nintendo 3DS" and "tvOS".
platformSettings | プラットフォームの設定を含む構造体 |
特定のプラットフォームの設定を行います。
TextureImporterPlatformSettingsで説明されている特定のプラットフォームのパラメータを設定してください。
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