Version: 2019.4

CullingResults.ComputeSpotShadowMatricesAndCullingPrimitives

マニュアルに切り替える
public bool ComputeSpotShadowMatricesAndCullingPrimitives (int activeLightIndex, out Matrix4x4 viewMatrix, out Matrix4x4 projMatrix, out Rendering.ShadowSplitData shadowSplitData);

パラメーター

activeLightIndexThe index into the active light array.
viewMatrixThe computed view matrix.
projMatrixThe computed projection matrix.
shadowSplitDataThe computed split data.

戻り値

bool If false, the shadow map for this light does not need to be rendered this frame.

説明

Calculates the view and projection matrices and shadow split data for a spot light.

関連項目: ShadowSplitData.