|output||Reference to a NativeArray to write the data into.|
|src||The resource to read the data from.|
|size||The size in bytes of the data to be retrieved from the ComputeBuffer.|
|offset||The offset in bytes in the ComputeBuffer.|
|mipIndex||The index of the mipmap to be retrieved.|
|dstFormat||The target TextureFormat of the data. If the target format is different from the format stored on the GPU, the conversion is automatic.|
|x||The starting X coordinate in pixels of the Texture data to be retrieved.|
|y||The starting Y coordinate in pixels of the Texture data to be retrieved.|
|z||The starting Z coordinate in pixels for the Texture3D being retrieved. Index of Start layer for TextureCube, Texture2DArray and TextureCubeArray being retrieved.|
|depth||The depth in pixels for Texture3D being retrieved. Number of layers for TextureCube, TextureArray and TextureCubeArray.|
|width||The width in pixels of the Texture data to be retrieved.|
|height||The height in pixels of the Texture data to be retrieved.|
|callback||A delegate System.Action called when the request is completed. The done request is passed as a parameter to the System.Action callback.|
Adds an asynchonous GPU readback request command to the command buffer.
See Also: AsyncGPUReadback.RequestIntoNativeArray.