point | 円の中心 |
radius | 円の半径 |
layerMask | 特定のレイヤーでのみコライダーを検知するフィルター |
minDepth | この値以上の Z 座標(深度)を持つオブジェクトのみを含みます。 |
maxDepth | この値以下の Z 座標(深度)を持つオブジェクトのみを含みます。 |
Collider2D[] The cast results.
円の領域にあるコライダーのリストを取得します
OverlapCircle と似ていますが、円の領域にあるすべてのコライダーを返すところが異なります。返された配列に含まれるコライダーは Z 座標の昇順に並んでいます。また円の領域にコライダーがない場合は空の配列が返されます。
この関数は返された Collider2D オブジェクト配列にメモリを割り当てることに注意してください。頻繁に判定を行なう必要がある場合 OverlapCircleNonAlloc を使用することでオーバーヘッドを回避できます。
See Also: OverlapCircle, OverlapCircleNonAlloc.
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