go | 衝突イベントを取得する GameObject |
collisionEvents | 衝突イベントを記述する配列 |
ゲームオブジェクトのパーティクル衝突イベントを取得します。配列に書き込まれたイベントの数を返します。
このメソッドは一般的に衝突のコールバックへのレスポンスとして MonoBehaviour.OnParticleCollision から呼び出されます。
もし使用されている配列が短すぎる場合、衝突イベントのリストは切り捨てされる場合があります。つまり、発生したすべてのイベントの情報は得られないことになります。これを回避するため ParticleSystem.GetSafeCollisionEventSize を使用して、呼び出しの前に適切な配列の長さを決定します。
See Also: MonoBehaviour.OnParticleCollision.
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